Sunday, January 31, 2016

Now Playing (2/1/2016) - Trails in the Sky First Chapter

Next up I'll be starting The Legend of Heroes: Trails in the Sky



It breaks the order I originally had set up, but I made a deal with my wife over it. She's been a bit stubborn to play Steins;Gate given that it's a visual novel. She recently played TitS:FC and was suggesting it about as eagerly as I was Steins;Gate to her. Eventually we agreed that I'd play TitS:FC next and she'd also play Steins;Gate next. Looking forward to seeing how both things go!


Games Beaten catch up post (2/1/2016)

I haven't beaten nearly as many games as I've acquired recently, so the backlog continues to swell. I did manage to beat a few though, at least.

Panzer Dragoon Saga
Cel Damage HD
Amplitude

Panzer Dragoon Saga is a charming game in my collection. It's incredibly unique and I appreciate a lot that it pulled off in its world building and storytelling, but even though I'd say I definitely enjoyed the game I found it difficult to keep coming back to it to play some more. Confession time: I only made it to the part where you approach the tower the last time and really, really didn't feel like doing it, so I just YouTube'd the ending :x I will say that I have a much greater appreciation of Panzer Dragoon Orta after seeing the ending, though.



Cel Damage HD - This game was on sale recently and was one I kind of wanted as a kid. I had an original Xbox as my console of that generation along with an official Xbox Magazine subscription. One of the demos I really enjoyed playing over and over was Cel Damage. It's not a great game, but I was happy to spend a few bucks to relive it on my Vita for a bit.



Amplitude - I dig it. I liked the original Amplitude on PS2 a lot when I was a kid. The PS4 game is quite short, but the original music met all of my expectations. Changing lanes and keeping a multiplier going on the highest difficulties is a lot harder than I remember it being. I just can't tell with my peripheral vision which button that note is going to be a split second after I seek a different track. Otherwise, I'm really happy this Kickstarter was successful!


New games catch-up post (2-1-2016)


I've been a bit lazy about posting some news games for a bit, but here they are! These were mostly the ones I mentioned before as being in the mail. There are still a couple of things remaining and I'll update as soon as those arrive.


Pictured:
Rodea the Sky Soldier
Lost Dimension
Atelier Escha & Logy Plus Limited Edition
Langrisser II
Panorama Cotton
Divine Sealing
Darkstalkers Chronicle: The Chaos Tower
Devil Survivor 2: Record Breaker
Ghost Blade Collector's Edition
Redux: Dark Matters Limited Edition (includes Dux 1.5 too)
Eternal Filena
Emerald Dragon
Slayers
Cyber Knight
Shockman Zero
Sailor Moon: Another Story
Tenchi Muyo! Game-Hen
Der Langrisser
Dragon Ball Z Super Saiya...something. It's really hard to remember. :P It's the RPG
Magic Knight Rayearth


Not pictured:
Final Fantasy 13 collector's edition guide
Final Fantasy 13-2 collector's edition guide
Parasite Eve on PSN
Suikoden on PSN
Chrono Cross on PSN
Xenografts on PSN
Cel Damage HD on PSN

The PSN games were all on sale for great prices when I picked them up.
Rodea, Lost Dimension, and Devil Survivor were also on sale (+another 20% off with GCU) from Best Buy.
Darkstalkers was just an auction with no bids I saw was ending soon on eBay
Langrisser II, Panorama Cotton, and Divine Sealing are all reproduction games I got from sellers on Etsy. Unfortunately Divine Sealing is still being locked out by actual Genesis hardware, so I have to play it through a Game Genie. A bummer, but not a biggie.

The two dreamcast games are by Hucast. The Ghost Blade Collector's Edition was on sale from Play-Asia for a bit lower than sellers on eBay had it for (and screw the VAT that Hucast has to tack on).
Redux: Dark Matters, the other dreamcast game, I got for half of going price when a seller surprisingly accepted my lowball best offer on eBay.

The remaining 10 reproduction SNES games were all purchased from OCD Reproductions. I requested they paint 9 on them white and Sailor Moon pink and have to say I really like how they all turned out!

Eventually I'll need to bring my printer back to life and print some new covers for them. Given that not all of them have readily available covers from The Cover Project though this could be a bit of an undertaking. Unfortunately, the longer I put it off the bigger of a job it'll become too. :P

Thursday, January 21, 2016

Gaming Budget

I decided to come up with a budget to control gaming and gaming related purchases.
I think the best way to control it is to also tie it to my savings.

ie, 25% of everything I put into savings can be used to gaming things.
Or, everytime I want to buy something I need to also put 3x that amount into my savings account.

This won't apply to current pre-orders or things I just got in the mail (but to compensate my tax return is going completely to home repairs and none to gaming, so I think we'll even out a little)

I will try to apply it immediately though. For example, right now Best Buy has the launch edition of Rodea on Wii U for $40. With my GCU discount I could get it down to $32 or so. Meaning I also have to put $96 into my savings account if I want to buy this, making total 'expense' $128

There will undoubtedly be some exceptions. Maybe favorite franchises like Neptunia or very limited editions like the Fire Emblem Fates SE. Seriously, any Nintendo pre-order I see that I want is getting placed immediately these days. They sell out way too fast.

Alternate ways to compensate are also excluded.
I can use my credit card cashback rewards without this rule. Same for gift cards from bing rewards.

That's about it for now. We'll see how it goes!

Monday, January 18, 2016

Gaming Summary January 14th-18th

BEAT:

I finished up Hyperdimension Neptunia Re;Birth 1 a little bit back. I really enjoy these games, even though there's so much recycled content in each one (I swear I've done the same few dungeon layouts with the same enemies many times across these games).

But there's something uniquely satisfying about leveling up to get your best combos even though you know what they are, or adding your favorite CPU, unleashing your favorite flashy EXE Drive (as loyal as I am to Iris Heart, I've gotta say I really love Vert's EXE Drives).

PLAYED:

I also started Panzer Dragoon Saga. For some reason I'm usually hesitant to start games that are recommended to me so highly or have such great acclaim. I'm experiencing this a little bit now with the Trails in the Sky games and will probably put them off for a bit. (maybe it's because thus happened once with a terrible game, Oblivion, and now I have trust issues). But my 8 slot system finally served it up to me.

I have to say it's a pretty neat game. I didn't know much about it beforehand - the first Panzer Dragoon game I ever played was Orta on the original Xbox, but I thought it was a really neat game. I knew that Saga was an RPG and somehow got the impression things were turn-based fights while riding a Dragon rather than the normal rail-shooter gameplay. I also somehow got the impression that there would be a lot of "on-foot" gameplay using the clunky reticle to target objects "near" and "far" to unlock some annoying puzzles that would resemble a point-and-click game.

I'm happy to say I'm wrong and kind of right about a few of those things. While I definitely prefer traditional turn-based RPG's, Saga is kind of in-between. Basically you activate skills based on a meter that fills at a set rate. This meter freezes when you're re-positioning yourself (but your enemies' doesn't!). Thankfully the entire battle seems to freeze when you try to find a target for shooting your gun. There can be a lot of target on screen and trying to cycle through to the one you need can take a while. It would be infuriating if your enemies kept re-positioning you while you were trying to target someone.

It doesn't seem too puzzle heavy. They actually do feel a little "point-and-click" style, but so far they've been so straightforward that it hasn't been a problem. Bonus: It seems like you won't normally do these on foot, most of the ones I've encountered I still get to fly around on my dragon. Yay!

Cutscenes are a little painful to view, but man, this is probably the coolest looking Saturn game I've played when flying around. I guess the other Panzer Dragoon games look kind of similar, but being about to freely fly around makes it a lot more fun.

Which brings me to my next point: Linearity. This is a HUGE plus for me. I hate open world games. A lot. Give me linear, please. Final Fantasy XIII isn't a masterpeice because it's story was kind of flat, but the gameplay itself was actually a ton of fun. Everything seems to be very linear so far. Sometimes you'll get dropped in an area to fly around in, but they aren't massive. You can explore to whole rectangle in just a couple of minutes. It's not like you have to slowly drag yourself across a massive world or anything (you pick points from an overworld map acting more like a menu). Which is beautiful. I love it. If you like open world games where you have to walk halfway across the earth while being lost I'm not sure I can understand what you enjoy about that. Levels and level selection are king.

NEW GAMES:

Okay, so I mentioned having a lot of stuff forthcoming in the mail before I switched to the new, backlog-aware me and said that I wouldn't count those. That's still true, there are some things still coming, but I've definitely gone astray and added even more things. Something about trying to restrain myself seems to always end in me going hunting for new things to "buy later". But then I invariably find some reallllly cool things I want now for a good price and pull the trigger singing the "buy now, regret later" mantra. I'll save the long list for now and post as things arrive, but it's a pretty spectacular mix of items at this points. Collector's Edition books, posters, modern-day dreamcast games, import games, reproductions, and new limited edition releasing are all involved and it's more than a little crazy.

BACKLOG METHODS:

This brings me to thinking more about my methods again. Waiting to beat 8 games before buying 1 new one is madness. I can't live like that. 4 is still too much. Maybe I could work with 2, but I think there'd be too much fluctuation. Playing a lot of short games would still result in buying a lot in a short time.

I'm considering something more like a dollar amount allocation. Somewhere in the range of $30-$50 a week, and then spending it whenever I want. This wouldn't just be limited to video games though, but would probably also include manga, anime, figurines, etc. Basically it's just a good old fashioned budget. Even better, don't allow myself a dollar allocation for my vices until I also put a certain (higher, definitely) dollar amount away in savings. ~$200-250 sounds about right.

I still very much like the idea of progressing on my backlog, but a budget may be more maintainable for me at this point. I haven't decided in either direction yet for sure, so I'll continue to think about it.

Beat 2, buy 1 could be a ton of fun. Especially if I require in the next cycle that one of the two games be the most recently acquired one. ie, Beat two games -> buy a new game -> Beat the new game, plus one backlog game -> repeat.

But I don't think it'll have quite the flexibility I need being a game collector. I can't pass up a short pre-order opening for something like the Fire Emblem Fates SE just because my backlog rules haven't caught up yet since it would probably be out of stock the very next day. Similarly, there are some games I'm hunting that I just can't FIND yet. Their secondhand appearance on the internet is really just that rare, and when it pops up I'd probably grab it. It could be tomorrow, or it could be in 6 months.

There are some other backlog problems I'd like to address. For example, there are some games I've beaten but would still like to come back and play. This mostly seems to be fighting games. Dead or Alive, Bloody Roar, etc. I beat them, but they're easy to jump back into and play a little bit more. With such a mechanical approach to my backlog I'm really limited in my approach to games I've already beaten. This also applies to something like World of Warcraft, which I really enjoy but obviously if I want to clear my backlog I can't spend too much time in it.

Possible solutions could be to dedicate a day of the week to replays, do a replay after a certain number of backlog games beaten, etc. Functionally it would work, but it doesn't sound appealing. I'll have to think on it. Or, I could set post-beat goals for a game and create them effectively and "things in my backlog to do" for example, I could say that getting an alt to max level in world of warcraft is a backlog goal and then just cycle it in somewhere like everything else. When it comes up, level up the alt, grind out the honorable kill count, etc and then move on to something else. For a fighting game it could be to play a certain number of matches, unlock some costumes or something. Not sure, but I'm leaning more toward something like this. The problem of course is that my slot rotation would be a bit weird for arbitrary tasks rather than a game. Not to mention adding it to something like Darkadia. I think in Backloggery this would be easy. You could just make World of Warcraft a compilation and then treat each goal as a "game".

Which brings me to some other thoughts. Jumping all over the place with the slots is great since I couldn't stick to just one system of "newest first", "longest first" etc. but I still long for that sometimes. I'm leaning more toward "marathoning" in my backlog. Like, let's crank out some final fantasy games. Or, let's take those 8 game slots and only do original Xbox games. Or, forget the slots this time let's only play 8 newest games by release date or something.

Rough draft cycle could be something like:

8 slot mix of 5-star games: NEW, RANDOM, OLD, LONG, A-Z, Z-A, LOWEST, HIGHEST
8 new games
8 random games
8 old games
8 long games
One game from every letter of the alphabet
8 lowest critically acclaimed games
8 highest critically acclaimed games
8 games from one platform (this could be random, a choice, or the platform with the most unbeaten games)
8 Genre-specific games (this could be random, chosen, or could even do a rotation for each genre. "action game marathon, RPG marathon, Racing game marathon, fighting game, rhythm game" etc.

This doesn't solve the "how to do I decide when to play games I've already beaten?" problem at all, but calling each it's own marathon with a start and finish sounds like a blast. 8 is probably too many, admittedly. I think we'd be better off with something like 3-5.

Another downside is that in order to get some of the information, like game length, would require me to put all of my games into howlongtobeat again. It's a feat that would take a long time, and I'm thinking I'd like to avoid it. Darkadia would be much simpler, but it doesn't have a game length estimate / sort.

I've also considered opening up "RANDOM"'s to include games that've already been played but I don't think it would work. There are only a handful of games I want to play more of, opening it up to everything would be a mess.

I more like the idea of adding things to my backloggery that start with "TASK: Unlock more costumes Dead or Alive 5" "TASK: Get 100,000 honorable kill in World of Warcraft"

The "TASK:" at the beginning is a must. My backloggery is an extremely accurate representation of my game collection that I wouldn't want to wreck in a way I couldn't undo. With a prefix if I changed my mind I could come back later and search for the "TASK" string if I wanted to delete all of these entries.

Backloggery sure could use a way to mark a game I have, haven't beaten, could beat, but just don't want to play without completely removing it from all the site's statistics like "NULL" does.

The more I start to think about backlog as a set of goals and breaking them into tasks the more it starts to feel like a bit similar to corporate management / issue tracking. So a new hobby of mine is to kind of take productivity blogs / tips and apply their ideas to playing games. The result is both part hilarious and actually kind of useful.

I'll save the elaboration from each bullet point (not to mention the whole article this was summarizing), but taking this list and adding a gaming spin for example is pretty amusing:

1. Develop Self-awareness - Realize you're not making enough progress on your backlog and try to play more
2. Give a Shit - You have to care about beating your backlog! Otherwise the apathy and shrink-wrapped games will consume you!
3. Minimize Uncertainty - This was about avoiding poorly defined goals and making them clear. (I'm a bit guilty of that in this very article)
4. Commit to Getting Something Done Every Day - Obviously beating a game every day would be nuts, but I think everyone would be happy to make sure there's a little game time every day
5. Never say "I'll finish it up tomorrow" or "I'll make up for it by coming in early/staying late/working the weekend".  - This one actually doesn't translate well at all. You should absolutely shuffle around your leisure time this way if you feel like it (one caveat: sleep is important)
6. Do Not Overpromise to Make Up for Poor Productivity - If anyone does this, it's probably not healthy for a gaming backlog. "I didn't beat my game on time! Now I need to punish myself and do more!". No, stop. This is where you should remind yourself a backlog isn't a job.
7. Have an Objective Productivity Metric - This is pretty straightforward. Weekly, monthly, blah blah blah, look back on what games you've played / beaten.
8. Accept That "The Grind" Is Part of the Job - Yes? No? Maybe? If something isn't fun, you should stop. But even great games you love may have some annoying things you hate.
9. Screwing Off - Originally this was about still finding time to waste time on Facebook and the like. I guess it also applies. You aren't always racing. Find some time to screw around in the game, or go do something else like watch some videos. Productivity in the war against your backlog doesn't have to consume your life!



To sort of summarize all of this section in a few points:
I'd like to do some 'marathons' like the ones I listed above.
I'd also like to find a sort of mechanical way to complete some tasks in games I've finished.
I need to decide what my end goal to control is. Budget? Or backlog? Leaning budget, but maybe I could do both.

Wednesday, January 13, 2016

Gaming Summary January 8-13 2015

I played around with the Framemeister quite a bit more using the Dreamcast and Saturn a bit. I also spent a good chunk of time organizing things in my game room.

Finally for the past few days I've still been chugging along in Hyperdimension Neptunia Re;Birth 1

It's slow going. I've found that once I hit the 20 hour mark in games I usually feel pretty done with them and that's definitely happening here. I'm right at about 20 hours and just starting Chapter 6. Not toooo much more to go, but it'll still probably take a few days.

Given how long it's taking me to beat just one game that's not even considered a very long JRPG I'm already considering revising my "beat 8, buy 1" strategy to either "beat 4, buy 1", "beat 2, buy 1" or just setting up a weekly monetary amount and buying from that.

Backlogs aren't easy. Oh well, I'll think about it more after I play some games :D

Thursday, January 7, 2016

Recently Played: Star Fox (SNES)

I gave the XRGB-mini Framemeister + RGB cables a run over the last few days, and I have to say I'm very impressed with how SNES games looked. Nintendo 64 was a bit more difficult to fall in love with. Far away objects would turn into a few very well defined pixels, which looks a bit odd compared to the blurs I remember as a kid. I played with some settings and improved it a little, but I'm still not getting the "wow" I got from the SNES.

I used the opportunity to play through Star Fox on the SNES (although I've beaten it before, so unfortunately this didn't bring down the backlog any :p)

I also played around with the San Francisco Rush games and Star Fox 64. Overall I'm really loving the Framemeister!

New Games Haul (Holiday 2015)

These are most of the games I received over the holiday break. There are plenty still coming in the mail that I'll add later, but it's safe to say I went a bit overboard.


From top to bottom each row left to right:

First picture:
XRGB-Mini Framemeister
New Nintendo 3DS XL
Devil's Third (Wii U)
Harvest Moon: Animal Parade (Wii)
Lost Odyssey (Xbox 360)
Deception IV: The Nightmare Princess
Disgaea 4: A Promise Revisited

Second picture:
Steins;Gate manga volumes 1&2
StarCraft Ghost Academy manga volumes 1&3 (2's prices are kind of high right now, waiting for the right price point)
Monster World IV (Genesis, reproduction)
The Legend of Heroes: Trails of Cold Steel (Vita)
MS Saga A New Dawn (PS2)
Samurai Warriors 4-II (PS4)
Brandish 2 (SNES, reproduction)
Brandish (SNES)
Arkista's Ring (NES)

Not pictured: I was also gifted Crypt of the Necrodancer and Valkyria Chronicles on Steam for my birthday

Games Beaten (Holiday 2015)

I stayed pretty busy through the holidays this year but still managed to finish off Fairy Fencer F as well as complete the whole story mode of Dokapon Kingdom.




Wednesday, January 6, 2016

Backlog Slots

This is my current selection of games to play through

What colorful hair you have


NEW - Hyperdimension Neptunia Re;Birth 3 -> Re;Birth 1
RANDOM - Senran Kagura Estival Versus
OLD - Panzer Dragoon Saga
LONG - Hyperdimension Neptunia Re;Birth 3 -> Re;Birth 2
A-Z - Hyperdimension Neptunia Re;Birth 3
Z-A - Time and Eternity
LOWEST - Space Channel 5
HIGHEST - Space Channel 5: Part Two

Strikeouts represent changes to the absolute order. In this case it was just done to play the series in order. I didn't want to play Re;Birth 3, then 2, then 1. I have an import copy of Estival Versus I could play, but I may put it on hold until the US version releases.

How to Beat Your Backlog

There's a lot of great information out there already, so I won't dip into all of it too much. I'll talk more about what I've tried and what I'm doing.

TOOLS.

First of all, there are lots of great tools. Personally I adore backloggery.com but I also use howlongtobeat.com, darkadia.com as well as some spreadsheets here and there.

Backloggery is great in that there isn't a database you're required to use, so you can enter pretty much anything and organize in your own way if you need to make some slight adjustments here and there. The downside is you don't get metdata sorting and it's by no means quick to enter a large backlog. Still, the site is charming and personally I find it the most useful. It's the "true" copy of my backlog.

How Long To Beat is fantastic as well, but I previously had a lot of problems with the speed of the site. It seemed that with a large backlog such as mine was causing it to chug. Every single operation took a few seconds or more to complete, so setting everything up was a lengthy undertaking. There's a lot of useful data though like release dates for games, but it's main feature is user-polled estimates for completion time and the ability to sort your backlog using it.

Darkadia - I love this one. Entry is fast and it has a decent amount of sorting options. The view is also spectacular since you can scroll through your collection viewing the game's cover art. Unfortunately, a few games seem to consistently fail to load their art for me. Not sure why. The biggest thing of note here is that it uses Giantbomb's database. It's great in that it has a lot of information, but I've still run across plenty of games that aren't in there yet. You can make a Giantbomb account yourself and add a game, but it requires a little effort to look up the information you need to submit for every game. Giantbomb also seeks to be a unique wiki, so NO copy/paste from other sites. You have to write about the game in your own words. Once you've finished that, you have to wait a few days for your submission to be approved. If there was even a minor problem it'll be rejected and you'll have to do the submit / wait cycle again. Some more uncommon platforms they don't support too. For example they wouldn't let me add Audiosurf for Zune HD since they don't allow the Zune platform.

I can see how it benefits everyone overall, but it is extra work. Instead of being someone trying to organize your backlog now your also writing short wiki stubs just to add a game to a list. That being said, Darkadia is my favorite way to browse. You can sort, look at artwork and just quickly zip through everything.

Spreadsheets - I use this whenever there's something somewhat temporary I need to keep track of. For example if there's a game on Darkadia I submitted to the wiki but have to keep checking back for its approval before adding to my backlog - I add an entry on a spreadsheet. Otherwise I use them to keep track of the games I want to buy (along with a rating for how much I want it 1-5) and the pre-orders I definitely want to place, have placed, and am waiting on (as well as whether they're paid for up front or will be charged on release, etc).

USAGE.

How do I use these tools together?

Backloggery is the master list. Since I can add whatever I want immediately without waiting on database approvals it's my go-to if I want to look something up about my collection / backlog.

HowLongToBeat I use just to look up game duration for a few games I'm interested in. That's about it now.

I used to have my whole backlog there, but small annoyances changed my mind. The website was slow. If a game wasn't in the database I could add it to my backlog anyway without any metadata and if another person added the same game then the admin would add metadata eventually. But any difference in game title wouldn't be counted as the same. For example if I added Senran Kagura: Estival Versus to my backlog as a new entry, then two other people came and added "Senran Kagura Estival Versus" (no colon). Then metadata would we added for their entry and I'd never know about it. I'd just be stuck with a metadata-less entry in my list unless I searched the game again on a whim and noticed. It's a little messy.

Darkadia Here I mostly sort by ratings and release date. I took the time to go through and click in a rating for every single game in my backlog. I really suggest this if you can find the time. Just rate the game based on however excited you feel about playing it.

A while back I also did an effort to try every game in my backlog for anywhere from 15 minutes to an hour. Just to see if you actually want to play that game. It was incredibly satisfying. I opened a lot of games and limited editions I had sitting around, paged through some art books, and sampled a lot of games. Most were about what I expected, but there were plenty of surprises in all directions. There were some games I loved more than I thought I would, and some I hated immediately contrary to my expectation at purchase time. Any time I do something like this I update the rating in Darkadia if I think it's changed.

In the past I tried a few simple rules too. Beat your backlog by playing games in order of:
Release Date: Newest First - Play the newest and shiniest first. It's fun, but if your backlog is growing you'll never get to that retro gem you have your eye on
Release Date: Oldest First - Play through time! Experience gaming improvements as they happened. This was a really cool idea, but it makes you feel like buying a brand new game that was just released is pointless. Also old games are difficult, so it's a little frustrating.
Length: Longest First - Get the games you need to chew on a bit out of the way and enjoy building momentum to beat more games faster and faster as you progress. This was just exhausting. No one really wants to play 150+ hour games back to back.
Length: Shortest First - Feels great at first, but each one is slowly becoming a greater undertaking than the last so it starts to feel less and less rewarding.
Random: This just didn't work for me. I couldn't trust myself to only push backloggery's fortune cookie button once. I'd spend a long time opening fortune cookies.
Rating/Metacritic: Playing a game based on how well received it is. In theory it sounds okay, but the only thing it taught me is that I don't agree with anyone. A lot of my favorites were stuck in the midrange and games I hated were at the top. I played Oblivion based on this system of selection and I hated every minute of it. Probably my least favorite game I ever played.

I eventually just decided to mash a lot of these together into one system.

Basically I would have 8 slots on my backloggery: NEW, RANDOM, OLD, LONG, A->Z, Z->A, LOWEST RATING, HIGHEST RATING

This was the system I had the most success with. The variety kept me going and updating the 8 slots with new games once I finished all 8 was a lot of fun.

CURRENT METHOD.

Something about the highest and lowest rating slots was bothering me still though. I didn't like how mismatched I was from metacritic and community ratings. When I thought "Why not just play the game I personally rated the highest / lowest instead?" is when the lightbulb finally went off. Of course we should be playing the games we want to play first. Anything else is a bit silly.

This was around the time I went and have everything in Darkadia a personal rating. Now I mix a lot of these experiences together. My current method is as follows:

-Every game has a personal rating in Darkadia
-Sort uncompleted games by personal rating
-Everything with a 5 star rating is the selection pool
-Enter selection pool into HowLongToBeat (to easily view release dates, community rating, and game length)
-Take the 8 slots (NEW, RANDOM, OLD, LONG, A->Z, Z->A, LOWEST, HIGHEST) and apply them to this pool. For example, don't pick the absolute newest game for NEW. Pick the newest game you have that you've also rated 5 stars. Use HowLongToBeat's backlog feature to sort the list and make picks. Sort it by release date, sort is alphabetically, sort by duration, sort by rating, etc)
-That's it! Play through the slots, pick 8 more games until all 5 stars are gone, then move to 4.5 stars and so on.

I'd advise you to be kind of picky with your rating. Ignore reviews when rating a game yourself. Give it YOUR rating, not someone else's. Don't rate it high just because it was hyped when it came out, rate it high because you're hyped to play it. Don't be afraid to rate a well reviewed game low because it doesn't seem like much fun right now. Don't be afraid to down-rate a game after you've played it a bit either. If suddenly the game for your current slot isn't fun anymore, just rate it lower and move on.

I imagine that for my backlog this might be pretty cumbersome when I finally reach the 3's or so, so I may need to come up with something then but it'll take me a while to get down that far.

If I were to ever reach the 1.5-2 range I'd probably only have games without much to offer me. Once I got here I'd consider just removing these games entirely and not even treating them as part of a backlog anymore. This would be a good time to sample the games, re-rate, and probably sell off a few things.

KEEPING IT DOWN.

This makes selection fun and helps you play the games you want to play most first, but if you're still buying a lot of games your backlog will still grow. Again, maybe that's not a problem. If you don't mind, then just don't worry about it. It's a personal goal for me though, so this is how I'm working on it a bit.

This isn't a punishment. If there are some game franchises or developers I love everything about, then it doesn't make a lot of sense to not allow myself those titles. If it's a game I'm especially interested in then it doesn't need any special rules. I'm getting the new Hyperdimension Neptunia game when it comes out regardless of how many games I've beaten recently. Same for Hatsune Miku games, Senran Kagura, something especially fanservicey like Dead or Alive Xtreme 3, etc. I may also not count games I purchase with alternate methods (credit card rewards, bing reward gift cards, etc) but I'm not completely decided yet.

This is where I suggest making a wishlist in addition to a backlog. I just used a spreadsheet for mine. What you use isn't important, but I think there's a lot of value in giving these games a rating. I like the spreadsheet because I can be very granular with the ratings. I still go 1-5, but not in .5 increments like on Darkadia. I have 3.1's and 4.7's

The purpose of this is to prioritize what games you want in addition to what games you want to play. I haven't come up with an exact figure yet, but I'd like to buy 1 game from my wishlist every time I scratch 4-8 off my backlog. I'll probably go with 8 since I'm allowing myself exceptions for games that especially appeal to me already, but it's not set in stone yet. When I beat 8 games, I can pick a top-rated game from my wishlist.

Another thing I considered that could work is to not buy any new games until all 5 stars games are completed, then you can buy any 5 star game from your wishlist until they're all gone and beaten, then move down to 4.5 - With a large backlog and wishlist this didn't really feel like I'd ever be buying new games from my list though, so I opted to space it out instead as I described above.

FINAL TIPS.

#1 Is ALWAYS to have fun. If you need a break, take one. If you want to break your rules, do it. Leisure time is precious, so do what feels like fun, not like work.

This may not apply to you, but I have no problem selecting the easiest difficulty or using a cheat for a difficult retro game. There are some games I'd never beat otherwise. If you get most of your enjoyment out of a challenging game then this probably isn't a great tip for you, but I'm much more the type of person that would grind to overlevel for a boss and crush them or just YouTube the ending of a game if the game design is too annoying to get there myself.

Treat a backlog more like things you want to play rather than things you need to play. This relates a lot to always having fun, but if you try a game and suddenly realize you hate it: Strike it off. Don't even count it anymore. It's up to you if you want to leave it listed on a site like Backloggery (I do, mostly just to still be able to keep track of it for my collection) but mentally just tell yourself it's fine if you never finish that game you hate.

THE END

That's it!
If I ever feel stressed about my backlog I just remind myself that my childhood self would think I succeeded at being an adult if one of my problems is "Lots of video games to play". It's a good problem, but sometimes prioritizing, organizing, and planning a backlog can be fun too.


Introduction / Goals

I have a problem. The same problem many gamers have. I have a large backlog. I don't have a few games in my backlog. It's not even in the 20's. We're way past 50. Have we passed 100? You bet. Surely not more 200?

Oh, yes indeed. In fact, my count of unbeaten games on my backloggery account is 1014 (there are plenty of duplicates, unique entries will probably tally closer to 700), and there is still a pile on my desk I've yet to account for with more in the mail and plenty of pre-orders for the January-February time frame (Fire Emblem Fates, Nitro+ Blasterz, Dead or Alive Xtreme 3, Gravity Rush Remastered, Senran Kagura Estival Versus, Megadimension Neptunia VII, Atelier Escha and Logy Plus, Digimon Cyber Sleuth).

My acquisition rate of games is rapidly outpacing my completion rate. While I don't see that in itself as much of a problem (play what you want, don't make your backlog a job, etc etc) I do think it's a bit wasteful and feel like it tapers my enjoyment of a shiny new game a bit. I want a new game to fee more exciting again, rather than a chore because there's a pile building up on my desk that I need to relocate to the shelves in the game room.

I also do think managing a backlog and coming up with fun rules and ideas to organize a plan of attack is pretty fun in itself, too. I always enjoy finding someone else's backlog-blog to see what games they're playing and what ideas they have, so I thought I'd join the party.

I'd like to use this blog to talk about:
-What games I'm playing
-Game Impressions / Reviews
-New game acquisitions
-Game room show-off posts and improvements as they happen
-Games I resisted the urge to buy. I find the impulse pretty hard to ignore, so I think it might be helpful to start keeping track of it so I can remember how silly it was to want a game weeks after the urge has died down. (recently this happened with Yaiba Ninja Gaiden Z and Anarchy Reigns)

Part brainstorm. Part show-off. All consumerism.

Again, backlogs are actually kind of fun. I think if I ever completely finished mine I'd be a bit bummed, but something about crossing the 1,000 game mark has made me realize that I'm diminishing new game excitement and being a bit wasteful with money.